My Angry Opinions on Tri Force Heroes
Before I begin, no this is not a review. Please do not think
of it as one. This is all just a very personal opinion.
Do any of you remember Legend of Zelda: Four Swords, or Four
Swords Adventures? Those were Zelda games. They were multiplayer games. They
were fun games. Legend of Zelda: Tri Force Heroes was released more than a
decade after those games. They had years to study and improve upon the formula
found in those games. What the heck happened?
If it seems like I’m not being straightforward, let me spell
it out: I do not like TFH. It is the first Zelda game I have felt truly
disappointed in. I had such high hopes for this game (It has Toon Link in it,
for crying out loud), and those hopes were pretty well squashed before I
started the game’s main adventure. I had made it halfway through the typical
tutorial nonsense before I started to have my doubts. I started with single player
first, as I was already leery of playing online right off the bat, and hoped I
could learn the game before tackling the multiplayer. It was all fine until I
was given control of the Dolls, which act as their own independent characters,
taking the place of other players. Switching between each doll to control them
was not exactly clunky, but it could have been much better. I was also very
upset that there was no way to control them all at once, or to call them all to
one location like in FSA. It can be said the choice to exclude such controls
were deliberate in order to more accurately emulate the multiplayer, but if
that is the case, then why not add in the ability to troll you and throw you off cliff-sides, like everyone does online?
I was upset with the control of the multiple characters, but
for a brief moment I thought, Well, I’m sure I can manage. They probably
designed the levels accordingly. Of course, that was right before the NPC told
me about the “Skip” button.
I never cringed before while playing a Zelda game. They
actually had to purposefully develop a mechanic that lets you just skip ahead
of the levels in the game. So much effort had been put into the multiplayer aspect
of Tri Force Heroes that the developers knew the single player campaign was
going to be complete bull. This was just horrendous. Now, you can justify it all you
want, and tell me that the entire point of the game is to play it with other
people. You can tell me things I am already well aware of. But can you tell me
why I love Four Sword Adventures so much? Can you tell me why it’s one of my top
five Zelda games? It’s because EVERY part of that eleven-year-old title is fun.
Both multiplayer and single player are enjoyable. So why, with all the years of
technological advancements, increased experience in game develop, and two
previous installments in the series to take notes from, could they not make every aspect of Tri
Force Heroes at least passable?
The answer is, from what I can glean of this game’s
development, a simple one. They came up with the game’s “Totem” mechanic(The
gimmick where the characters stand on top of each other), and were intent on
making it work no matter what. And they did, at the cost of fluid functionality for half of the game.
Well, there are my thoughts on Tri Force Heroes. Was this a
well thought out and polished review? No, it isn’t. Is this a
result of me needing to vent because I had to quit playing this game because it
only ever shifted from being either frustrating to boring to play? Yes, yes it
is.
Side Note: For any Zelda fans eager to argue with me to
blindly defend Nintendo and the Zelda series, please do not bother. There’s no
excuse for putting out a full priced, retail game and not put in the work to
make sure the entirety of it is fun. It would be like if Smash 4 had been
released with amazing online multiplayer, but single player could only be
played with the Wii Remote. I expect much better from the best in the business.
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