In Review - Super Smash Bros. for 3DS

So I got Super Smash Brothers for 3DS (I'll be calling it Smash 3DS).  Yup, it's awesome.  I suppose you want details.  Here you go.

Smash 3DS was released in the United States on October 3rd, thus breaking the fifteen year curse of not having a Smash Brothers game on a handheld.  Some people may not think it's important, but it is, and it's also, for many of us, a dream come true.

Super Smash Bros. is a Nintendo fighting game franchise.  The gameplay revolves around playing as famous Nintendo characters, and defeating your opponents by dealing enough damage to them in order to blast them off-screen, resultinh in a K.O.  This game does not have a health meter like most fighting games.  Each player has a percentage, which all start at 0%.  The percentage increases every time you're hit, and the higher your percentage the farther you'll fly when struck, and if a player is hit hard enough while at a high percentage, they get blasted off-screen.

Smash 3DS is essentially the portable version of the upcoming Smash Bros. game that will be released in late November.  It has the same characters and game engine, which means they they will both play and feel the same.

Smash 3DS plays surprisingly well for being played on a Nintendo 3DS.  You would expect the complex nature of a game like Smash Bros. to impede it's playability on a handheld due to the small amount of buttons.  You'd be right, but not nearly to the extent that it probably should.  There's no second analog stick to work with (Which can be considered a must-have for Smash Bros.), but if you give it some time, you'll be playing with comfortably and almost as well as you would with a dedicated controller.

As for the combat, it is beautifully refreshing.  It's definitely Smash Brother-esque, but the fighting is not completely reminiscent of any previous game.  The best way to picture it is as a mixture of the best elements of the first three Smash Bros.  It has the hard-hitting nature of the first game, a sampling of the speed from Melee, and the control and style from Brawl.  All of these come together to create something important: fun and excitement.

The single player modes are fun as well, as you might expect.  Included modes are Smash Run, were you must defeat as many enemies as possible within a preset time limit in order to gain power-ups.  You then face off against other powered-up opponents in an intense free-for-all battle.  Other single-player modes include the returning Classic Mode, Home Run Contest, All-star Mode and Stadium Modes.  There is also a new version of the classic Break the Targets mode included, Target Blast.  Think of that as a mixture Home Run Contest and Angry Birds.

As for the audio, while there are not as many songs in this version as there will be in the Wii U game, I was greatly pleased with the soundtrack.  There are original tracks from previous Smash Bros. games, songs from games from other Nintendo franchises like Super Mario and Pokémon, and new compositions inspired by famous soundtracks (The game's rendition of Gerudo Valley is a particular favorite of mine).  There aren't a vast number of songs, but they have all been carefully and appropriately chosen for this game.

Alright, I've waited long enough.  Time to talk about the characters.  Smash 3D and Smash Wii U have a total of 49 characters, the largest roster of any Smash Bros. game.  All of the series' staple characters, such as Mario, Kirby, Pikachu and Samus, make their return, along with fan favorites like Marth, Meta Knight and Shiek.  There are also a plethora of newcomers.  Some of the exciting new entries the series include Mega Man, Pac-Man, Little Mac and Rosalina & Luma, with many more joining them.  Each character is fun and unique, and and offer seemingly endless gameplay options.


Super Smash Bros. for 3DS is a fantastic first attempt at creating a Smash Bros. game for a handheld.  It delivers all the fun and frenzy that is commonplace in the series.  While there are some initial drawbacks to playing on a handheld with limited control options, you'll quickly adapt and enjoy the game for the masterpiece that it is.

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